> Why Choose CAMI?
In essence the CAMI learning system developed as the
result of the use of new CAI programming techniques
(developed and internationally tested by various educational
bodies interested in immediate result) in lieu of the
older CBT techniques that were used before.
The CAMI learning system was developed in 1984 to
ensure that maximum results are achieved in a minimum
amount of time, utilising the intrinsic knowledge
of how the human learns and forms long-term working
memories.
This working and integrated software was created
to be:
1. Dynamic in its approach
2. Suit each individual learner irrespective of ability
3. Adapt to the learners owns skills level
4. Encourage long-term working knowledge of all mathematical
concepts.
5. Functional, allowing the user to master and fundamentally
understand all concepts.
6. Effective in promoting confident and well adjusted
learners who enjoy, accept and ultimately master
challenges.
Distribution CAMI distributes the program throughout Australia
which also include over 600 000 students and 200
centres worldwide. These centres include:
- Australia
-
South Africa
- United
Kingdom
- Finland
- Sweden
CAMI Maths - Designing for Results A computerised mathematics system has to make an
immediate and measurable impact on the maths marks
of pupils otherwise the considerable investment would
have been wasted. This is the exact problem facing
schools and parents today as they ponder the question
of the effectiveness of mass education.
Keeping
this in mind CAMI used a benchmark drill programme
in 1984 Students averaged 6 sums per minute,
although it was a considerable improvement over "paper" methods,
it was intuitively felt that the performance could
be enhanced further.
This led to a ten-year process of software improvement
following this process:
- Designing
- Testing
- Postulating new methods
- Redesigning
- Evaluating
- Refining
- Questioning
the validity of "accepted norms"
- Rethinking
previously established methods, when it is put
to test in the "mass education
environment"
After the successful
completion of this process the same benchmark is
today completed at a work rate of 20 to 25 sums per
minute - proof of the advantages that can be gained
by the correct application.
Litterature Search
CAMI
started the maths clinic in 1984 by purchasing
all the maths software then available on the market.
It soon transpired that these systems were too slow
to produce results and that they still tried to "teach" but
omitted practice, which was found to be integral
for effective learning.
As
the realisation set in that a new maths system
had to be designed all possible material was researched
from libraries of top universities all the way through
to the latest design trends for educational software.
This process was initially confusing as all prescribed
an "electronic textbook" version of design,
where a little theory is produced, followed by worked
examples, followed by a database-driven practice
routine.
When this style of programming was used, it failed
to produce results, as the system had wasted too
much time. It transpired that most of the authors
of these textbooks were from the academic fold, and
they were never under pressure to produce results.
It was clear that a new type of programme was needed.
After studying the application of computers to education
we defined three generations of computer-assisted
teaching. Three types of computer based teaching methods
MCQ - Multiple Choice Questionnaires The
first multiple choice questionnaires (MCQ's)
were introduced in the early 1960's soon after
teletype terminals appeared in schools. It was
hailed as a "breakthrough in education" at
the time, but it failed to deliver on its promises.
When
analysed critically, it was established that
an MCQ system is actually just an automatic marking
system. No real learning takes place because the
student had not "created something" in
his mind. MCQ's thus quickly fell from favour in
the 1970's when the next wave arrived: CBT systems.
However,
in the late 1990's, MCQ systems reappeared in
a big way on the markets when Windows programmers
realised that it is easy to develop "Educational
Software" by sticking a question on a page
and attach four buttons to it and Presto!, a new
system has been created.
To
embellish these offerings further, the "Multimedia" sticker
was attached and we now have talking, jumping,
animated, graphics-intensive programs that looks
impressive, yet the mental development of the learner
remains close to zero.
These
programs were also evaluated very highly by the
software magazines that score them highly
on "The use of colour" and the "Use
of animation", yet they almost always fail
to produce the results. So, the warning intrinsic
in this statement is that some of the "most
modern" systems are woefully inadequate in
educating students.
CBT - Computer Based Teaching Systems
When this style of programming was used, it failed
to produce results, as the system had wasted too
much time. It transpired that most of the authors
of these textbooks were from the academic fold,
and they were never under pressure to produce results.
The
next generation of educational software was created
by teams of teachers and programmers that
were determined that "This machine will become
the ultimate Teacher". These systems follow
the textbook approach where a piece of text has
to be read, some worked examples are studied and
then some questions are asked.
Some really large systems were built running off
database-driven central servers (usually called
ILS's - Integrated Learning Systems) and they are
sold as the ideal solution because the progress
of the child is automatically monitored and prevented
from going ahead until a certain level had been
mastered.
The worst systems are those that ask multiple
choice questions and the better ones do have an
element of practice in them. In practice, all these
systems ultimately fail because of inefficient
use of available time.
CAI vs CBT
The differences between the concepts of CAI, CBT,
CAL and CBE have become so confusing that these
acronyms tend to be used interchangeably today.
It is therefore necessary for the author to define
exactly what he means when these terms are used.
CBT
(Computer Based Training) programmes originate
when the programmer defines the role of the computer
in the learning process as being that of a "tutor".
In other words, the computer is in control of the
learning process. The programmes provide a considerable
amount of assistance in terms of guiding messages,
feedback and control dialogue. CBT programming
techniques are therefore based on " teacher
replacement".
In
contrast to this, the CAI (Computer Aided Instruction)
focuses on mental retention. In other words, CAI
programmes are based on the concept of "teacher
assistance". CAI programmes are super fast
because all the excessive interruptions, obstructive
dialogue, superfluous keystrokes, etc. have been
removed from the programme flow.
As such, they develop systems to mimic what the
teacher has already done. These systems can therefore
be classified as knowledge transfer systems, where
the aim is to impart knowledge to the student.
In contrast to this, CAI systems are knowledge
retention systems where the aim is to lay down
each layer of knowledge by cementing recently taught
subject matter.
Knowledge Transfer vs. Knowledge Retention
In essence, people learn by doing things over and
over until they become perfect at it. Pilots spend
hours in flight simulators, handling emergencies,
so that they can react with total automation when
a crisis develops in real life. Similarly, Drill
and Practice systems on a computer, conditions the
mind to react with total automation when a problem
is solved.
To give you another analogy: After watching Wimbledon
tennis for two weeks on television you will be able
to talk like a tennis pro. Knowledge transfer has
taken place and you will be able to discuss the merits
of each shot intelligently. However, you will not
be able to play tennis like a pro. To play proficiently,
you will need the skills transfer that comes from
knowledge retention, i.e. from drill and practice.
CBT programmes are therefore ideal for the case
where there will never be a teacher and you need
to get the message conveyed, but CAI programmes reign
supreme in anl environment where the attainment of
results are required.
The
following table sums up the major differences:
CAI systems (CAMI) | CBT systems (OTHER) | Skills & knowledge
transfer system | Knowledge transfer system | Knowledge retention system | Almost no knowledge retention work | User in control | Computer in control | Computer used as a tool | Computer used as a tutor | Mainly
Revision, Retention & Reinforcement
(Automation) | Mainly Tutorials (Electronic textbook) | Extension & integration
of concept | Re-teaching concept | Needs a computer for execution
(one computer per student) | Work can be displayed via a TV (one TV per class) | Substitute for homework | Substitute for textbook | Student actively involved with learning | Student passive whilst lectured to | Fast, no interruptions in workflow | Slow, many interruptions in workflow.
Several mouse clicks to enter one single row of data | Needs only 30 - 60 minutes per week | Need 1 to 3 hours per week | Random creation of exercises | Same Lesson every time | High productivity - 3 times faster than any other system | Low on productivity - needs many hours of lecturing | Easy to use, for both teacher and student | Needs specially trained facilitators | Subject material organised per topic with levels | Subject material organised per Grade/Year | Ideal for Outcomes Based Education | Cannot be used for OBE work | Easy for remediation or extension | Difficult to remediate or extend. Generally only one level available | Easy to change levels of difficulty | Difficult to change levels (needs to go into another Grade) | Simple, easy administration system | Complex administration system | Immediate feedback and comprehensive reports | Delayed reporting | Ideal for school and home use where time is of the essence | Too slow for integration of large amount of concepts or data. | Summary : | Summary : | Super fast, easy, nimble, quick results (Ferrari) | Bulky, slow, gives a comfortable feeling (Cadillac) |
This table clearly defines the CBT systems as tutoring
or knowledge transfer systems. A dead give away is
that there are always a number of teachers on the
board of the software design committee. Teachers
are taught to transfer knowledge, hence the systems
are designed in a similar fashion. The designers
of these systems were never put into a situation
where the software was needed to produce results
and at best it is a rendition of what this board
thinks will work.
In contrast, CAMI was always under severe pressure
to produce results and to this day, it is still the
way in which we evaluate any piece of code that we
write.
The developers of the CAMI computer-aided maths
instruction system realise that there is a place
for all three methodologies and have incorporated
the best of the three in their programs.
The
test is simple: "Will it produce results,
and will it do so quickly".
Insufficient time - The time element
CBT
system developers normally punt that: "Independent
studies have proven that retention of data improves
exponentially from: what we hear, to what we hear
and see, to what we hear, see and do".
The problem is that there is just not enough time
available to do all of these things. The reality
is that the students will only have 30 - 45 minutes
of extra time per week.
So taking the slogan of the CBT people, the student
has heard already, he has heard and seen in class,
and he is now interested to learn how to do. This
is where CAI systems are supreme.
This lack of time was incidentally the major driving
force behind CAMI's development. Parents brought
their children to the maths Clinic for extra lessons
and the task of making an immediate and drastic improvement
in the marks of pupils was made onerous by the fact
that we were given only 30 minutes (or at best, 1
hour) per week as teaching time. Given this fact
the CAMI system ultimately became a system that delivered
results and delivered them quickly.
Animation and boredom
There
seems to be universal acceptance today that a program
needs colourful animated characters on
screen before a child will use it. In fact, one of
our competitors stated that they have "included
colourful animations to counter the boredom of conventional
drill and practice systems".
The use of animated graphics was discounted in the
software design due to the time that it consumes.
In the few seconds that it takes for 9 bunnies to
hop onto the screen, the learner could have done
three more problems.
But
the argument about boredom was intriguing. During
ongoing research it has been found that children
prefer the CAMI systems with its "serious maths" user
interface to the funky looking animated systems,
and that they become bored with these constructs
despite the care and attention given to their design.
When
this phenomenon was analysed, it transpired that
the animated graphics had a very short period
of utility. For the first two or three times, the
young child preferred the animated look. But he soon
lost interest because the graphics in computer games
(Play stations, X Box’s etc) are so life-like
that the graphics in the educational systems looked
very primitive.
To our amazement however, boredom proved to be a
function of the responsiveness of the system. A child
has a restless spirit, and he wants to keep moving,
keep discovering, maintaining a high level of stimulation
and interest. A number of pupils were subjected to
different educational systems, and it was soon seen
that the fast, responsive systems held the attention
span far longer while the slow, animated systems
allowed boredom to set in due to their unresponsiveness.
The child waiting for a rocket to blast off before
he gets the next question, sits and taps his fingers,
becoming fidgety and bored in the process.
This is another point to consider when evaluating
educational software. Do you really need all that
animation? Have you seriously considered all the
negative aspects of colourful animation i.e. a waste
of precious time and the early onset of boredom.
ANOVA - The analysis of variables
Charl Voster, one of the developers
of CAMI is a professional engineer, and engineers
prefer to analyse
systems in terms of process flow diagrams. The teaching
process was thus similarly analysed in accordance
with the traditional process flow diagram. Once defined
as a process, it became apparent that the productivity
and teaching capacity of the system is determined
by the throughput, or the work rate, a variable that
is measured in "sums done per minute".
The CAMI activities then centred on the measurement
of this variable and the optimisation and improvement
of all the variables that influence the work rate.
Many CBT and ILS systems traditionally
require the pupils to complete "ten problems correct in
a row" before they are put into another exercise.
If they make an error on the ninth one, they have
to restart another cycle of ten problems. This was
found to have a major psychological impact on the
pupils, to the point where they preferred to slow
down their work rate to ensure that ten problems
are done correctly.
Even worse, the big ILS systems that were designed
to automatically remediate, sometimes put the child
back into totally unrelated work, thereby demoralising
the learners. For example, if a child cannot add
two fractions, it is either due to him being unable
to find a common denominator, or otherwise, because
he cannot determine the equivalent fraction of another
fraction. A teacher can make this diagnosis on the
spot, but the ILS invariably placed the child into
the wrong slot for remedial work.
It slowly dawned that the CBT and ILS systems were
actually counterproductive because the computer was
trying to substitute the teacher, using (and wasting)
valuable time in doing so and that the design of
the CAMI software avoided these pitfalls.
The progressive nature of maths
The duration of a lesson in class is approximately
30 minutes. If there are 40 children in class, the
teacher will have less than 1 minute per child to
answer any questions, let alone progress with new
work. So, inevitably the teacher will continue with
new work when about 50% of the class understand the
previous work, hoping that the rest will catch up
through homework.
The problem with this approach is that once the
child falls behind it just gets worse and worse because
maths is a progressive subject where each year builds
on the foundation laid in previous years. A brick
wall can illustrate this where the effects of one
bad brick in the foundation can cause the collapse
of a major section of the wall in subsequent years:
And it is so easy to lose a brick through Overcrowding,
Noisy classroom, A child that is sick or a daydreamer,
Previous teachers that did not complete the curriculum
in an earlier year, etc.
A design criteria was then to develop a system that
can cross curriculum boundaries, in order to easily
remediate or accelerate .
10 years of development - CAI
Having
rejected all of the traditional methods of software
design for educational software and more
specifically, having rejected the "learned opinions" documented
in the various textbooks, it was necessary to concentrate
on the new method of software design: CAI. There
was only one way to do this: empirical observation
through practical experimentation.
The children coming to the Maths Clinic for extra
maths lessons were closely monitored whilst working
on the new software programs over a ten year development
period. Their acceptance or rejection of programming
steps were closely monitored closely examining their
usage of superfluous keystrokes and to study the
aspects of boredom.
Particular
attention was paid to the mental development of
the child, ensuring that effective learning has
taken place step by step. In every program that was
produced and designed for the "Aha" moment
- that moment when the child's face light up and
he says "Aha, now I understand this aspect!"
This means that we created a system that was quick
responsive re-introducing theory as a non-intrusive
context sensitive help system in what we call a dynamic,
interactive tutoring system.
When
you evaluate educational software, it is necessary
to study the mix of the three educational elements:
Theory vs. Examples vs. Practice. The worst CBT systems
are the so-called "electronic textbooks" where
the textual material had merely been transferred
to computer. From there onwards, the mix will gradually
change as you evaluate different systems until you
get to the CAMI system that stands out as a highly
effective drill and practice system, with only the
vital theory and help systems embedded in it.
In
this way, a "racehorse" has been created
with a dynamic, interactive tutoring system, which
is in reality a one-line context-sensitive Help system.
The Help system is thus non-intrusive and minimalist,
yet it is fully focused on the task at hand.
Practical
testing
Having
defined an alternative method of applying computers
in the maths classroom and developing programs
to suit, it was necessary to test these techniques
in practice, external to the CAMI maths laboratory.
A private school, the Tersia King Learning Academy,
was the first recipient of CAMI at the end of 1992.
Within one term the average marks for maths jumped
by 20% and have been steadily improving since.
Another good proof of results happened in 1995.
CAMI was installed at the software at the W A Russouw
Primary School in Montaque in July of 1995. From
then to the end of September's test series, they
had used it for 9 weeks, thus each student had only
4 and a half hour's exposure to our system.
When CAMI received their September results, we also
requested a copy of their June 1995 results, to quantify
the difference. Although the graphic on this page
is without scale, the biggest difference was in the
Year 5 class where it had jumped by 64% and the average
of the school was up by 9.4%.
Conclusion
Computerised maths tuition is today within reach
of many families, but it is the quality of the
software that determines the effectiveness of the
system.
- CAI programmes allows for mass education
of maths
making it an attainable reality for all families.
- CAI programs are fast, efficient, effective and
productive.
- CAI systems produce the results,
and quickly.
|